Theyre all exploring themes that have been done before (reanimator, +1/+1 counters, equipment, spellslinger), but each one puts a spin on their archetype that results in something new, which is exactly what I ask for from new precons
It's always a human character, intended as a surrogate for the audience, through which we can vicariously experience the gamut of emotions that traveling in time and space presents
This was amazing with shuffle effects like fetch lands and Gamble or with rearranging like Sensei's Divining Top or setting with Brainstorm or Sylvan Library or Scroll Rack
Casting two spells per turn has been a fun itch to scratch ever since seeing it in the Kaldheim limited format, and I enjoy how it feels and plays
While there is a bit of demon tribal synergy mixed in here and there, this is far from the main focus
If I am able to start a persist loop, I should just be able to clear the table